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..:: [召唤有爱翻译]红色警戒3 1.05 补丁修正列表 ::..

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[0 楼] thorham (1660088) 2008-12-04 19:33

[召唤有爱翻译]红色警戒3 1.05 补丁修正列表


转自游侠,传送门在此:

[url]http://game.ali213.net/thread-2458404-1-1.html[/url]


大致的扫了下,本次1.5更新补丁终于涉及到了平衡性调整内容,同时对玩家界面有所改良(thank God他们终于想起除了联机BUG之外还有平衡性这个东西存在了)。有爱的童鞋可以考虑翻译一下,现在星际2也没啥新东西好翻了,反正闲着也是闲着,蛋疼了就得找东西治是不是


[QUOTE]==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
==================================================================

This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.


<Balance Changes>

· During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.

· Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.

· Reduced the cost of the Allied Harvester from 1400 to 1000.

· The Allied Refinery's sell price has been increased from 300 to 500.

· The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.

· The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.

· The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.

· Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.

· Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.

· Construction Yards will now spawn an Engineer when destroyed.

· Construction Yards will now spawn an Engineer when sold on the water.

· Akula Subs will now be much easier to target as they surface to fire.

· The Soviet Ore Collector now has a proper cooldown time on its secondary ability.

· The Soviet Super Reactor will now damage aircraft when destroyed

· Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.

· The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.

· Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.

· The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.

· The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.

· Fixed an exploit where players could get the Sky-wing to land on dry land.

· The map reveal from Observation Posts is no longer obstructed by various terrain heights.

· Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.

· The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.

· Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.

· Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.

· Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.

· Fixed an exploit where players could change faction right before the game countdown finished.

· Fixed an exploit where players could disconnect from games and still gain benefits to their record.

· In 2v2 team games, teammates will always start next to each other.

· Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.


<User Interface Enhancements>

· Added several Co-op lobbies to the lobby list.

· Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.

· Vertical sliders in the menus can now be scrolled using the mouse wheel.

· Added the Broadcast option under the Rules Tab for Custom online matches.

· When players change map size in the game setup screen, the appropriate number of slots will be opened.

· The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.

· Added the proper Observer panel when observing online matches.

· Added the ability to Whisper to players in different lobbies.

· Players can now see Whispers while in the Game Setup screen of an online match.

· The host of a Co-op campaign match will now receive a notification when they send an invite to other players.

· When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.

· The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.

· At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.

· Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.

· Players will now receive a message that the lobby is full when attempting to join a full lobby.

· Added a refresh button onto the custom match lobby screen.

· Added more details into the invite request a player has received.


<Bug Fixes>

· Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.

· Fixed a bug where the progress bar for structures was not displaying when their production was paused.

· Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.

· If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.

· Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.

· Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.

· The Mission Menu map will now properly display bridges.

· The Riptide ACV will now properly fire its torpedoes when force firing in the water.

· A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.

· Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.

· A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.

· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.

· Empire of the Rising Sun vehicles can no longer transform through bridges.

· Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.

· Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.

· Fixed a bug where VOIP settings were being set back to default after finishing a game.

· Torpedoes will no longer follow amphibious units onto land.

· Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.

· Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.

· Fixed stability issues with joining, leaving, and re-joining network games.

· The research of Heightened and Max Clearance can now be continued after being paused.

· Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.

· Fixed an issue where aircraft would go underground when landing at their airfield or airbase.

· The Apocalypse Tank will now display its grinder effects on Medium and lower LOD

· Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.

· Fixed a desync for when an observer toggled between players in an online match.


<Other Changes>

· Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.

· Added status pips for units being healed by Hospitals.

· The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.

· After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.

· Infantry will now play a meta-impact animation when hit with V4 rockets.

· Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.

· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.

· Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.

· Chrono Rifted units can now be selected by control group number after warping back in.

· Valid structures will now receive a rally point mouse cursor when hovering over bridges.

· Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.

· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.

· Added Ammo Pips for respective units into their portrait.

· Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.

· Burst Drones that are attached to units will now show up on the mini-map.

· Vehicles that have been pilot sniped can now be crushed appropriately.

· Added a sound effect for placing camera bookmarks.

· Added a sound effect for the game countdown timer

· Added Victory/Defeat music to the end of a multiplayer match.

· Improvements to how stats are tabulated in the post-game summary.

· Improved the overall AI management of Harvesters.

· Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.

· Power Plants will now turn dark when infiltrated by an enemy unit.

· The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.

· The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.

· The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy.

· The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.

· The wrench repair icon will now display on structures that are being repaired by your co-commander.

· Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.

· Replays will now provide users with a Telestrator.

· Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.

· Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.

· The first unit selected for Chrono Swap will now have an icon denoting its selection.

· Infantry units will now fall to the ground when killed while parachuting.

· Expanded the variety of animations for Yuriko Omega.

· Added several people to the game's credits.

· Fixed various typos and made certain dialog messages more clear.

· Various other bug fixes.

[/QUOTE]

[1 楼] lilong5811 (452227) 2008-12-04 20:25


估计没人注意吧,只看看平衡性部分

- 工程师占领建筑需要一定时间,这段时间易挂
- 鬼子的矿场耗电从55降到50
- 萌军的矿车从1400降价到1000
- 萌军的矿场售价从300升到500
- Vindicator(轰炸机????)对小日本的伤害降低50%
- 天狗的对空攻击从15提升到23
- 两大轰炸机在盟军的飞机强化科技提升之后会获得额外弹药(以前不会获得么??)


头疼,不干了……刚才玩太阁玩多了,商人系真无聊……

NGACN
[2 楼] selear (830063) 2008-12-04 20:51


我疼了…… 拿无爱的Ra3练练手吧 编辑完毕 [s:32]

翻译很烂 [s:29] [s:29]

<Balance Changes>
平衡方面的变动
During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack.
在遭遇战和多人游戏中,工程师现在需要几秒钟才能占领建筑。这段时间内,工程师将容易招受攻击。(想起WC3的女妖了么?)

Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.
把日升帝国炼油厂对电力要求从55降低到了50

Reduced the cost of the Allied Harvester from 1400 to 1000.
将盟军收割机的造价从1400降低到了1000

The Allied Refinery's sell price has been increased from 300 to 500.
将盟军炼油厂贩卖时的售价从300提升到了500

The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.
Vindicator面对日升帝国的Cores时造成的伤害降低了50%

The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.
Mecha Tengu的对空武器的伤害从15增加到了23

The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.
Vindicator和Century Bomber 现在在升级高级航空术之后(Advanced Aeronautics)能够正确地获得额外的弹药。

Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.
处于进攻姿态的单位…………(完全翻译不能……)

Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.
当玩家回收一个发电站的时候能够正确获得两个步兵。(?)

Construction Yards will now spawn an Engineer when destroyed.
Construction Yards(总部?)在被摧毁的时候会获得一个工程师

Construction Yards will now spawn an Engineer when sold on the water.
Construction Yards当它在水上被回收的时候会获得一个工程师(??游泳的?)

Akula Subs will now be much easier to target as they surface to fire.
现在Akula Subs(潜艇?)浮出水面开火的时候更容易被选中

The Soviet Ore Collector now has a proper cooldown time on its secondary ability.
苏军的采矿车的第二技能现在有一个合适的冷却时间

The Soviet Super Reactor will now damage aircraft when destroyed
苏军德核电站现在被摧毁之后会对空军产生伤害

Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.
(翻译不能……)

The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.
King Oni现在会在攻击附近敌人的时候表现出近战攻击(?)同时会对步兵造成meta-damage(汗)

Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.
修正了医院不能治疗车辆内载员的BUG

The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.
Shogun在攻击建筑的时候会自动使用它的镭射大炮(laser cannons)

The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.
(理解不能……)

Fixed an exploit where players could get the Sky-wing to land on dry land.
修正了一个玩家可以使Sky-wing着陆的BUG

The map reveal from Observation Posts is no longer obstructed by various terrain heights.
观察站现在不会因为地形高度的影响而没法看到某些地区了

Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.
工程师在占Cash Bounty之后不会再提供资金了(?)

The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.
天启坦克现在在使用磁性鱼叉(Magnetic Harpoon)技能时能够正确切换目标了

Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.
Javelin Soldier现在没法在移动后继续“锁定”他们的目标了

Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.
修正了一个Terror Drone(恐怖机器人?)转移到Dismantler Claws上后依然保持Stasis Ray的BUG

Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.
修正了一个玩家能(通过特殊手段)使每个飞机场(!)能够容纳超过4架的飞机的BUG

Fixed an exploit where players could change faction right before the game countdown finished.
修正了一个玩家在游戏倒计时结束前能够改变阵营的BUG

Fixed an exploit where players could disconnect from games and still gain benefits to their record.
修整了一个玩家通过断线来增加战斗记录的BUG(?意思看起来表达不出来)

In 2v2 team games, teammates will always start next to each other.
在2v2的组队游戏中,队友生成在地图上的位置总是相邻的

Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.
修整了一个游戏开始倒计时最后一秒时如果玩家改动游戏参数,游戏不会停止倒计时的错误

UI以及后面的部分……看起来重要性上面也不是很那啥…… [s:32] [s:32]
所以我也不翻译了……(其实是怕了,缩写太多……头疼)

第一次翻译哈…… 欢迎拍咱

改动


[3 楼] Kircheis (96903) 2008-12-04 21:27

PART 1 平衡性改动


我也是闲得蛋疼了......


· 盟军维和轰炸机和世纪轰炸机在升级先进航空器后会获得额外的弹药上限

· 侵略姿态下单位可以自动攻击钻地的坦克杀手

· 修正出售电站时候得到2个步兵的BUG

· 建造中心被打掉后会出现1个工程师

· 水里的建造中心出售后也会出现1个工程师

· 苏联阿库拉潜艇浮出水面开火的时候更容易被瞄准了

· 苏联矿车的2技能切换有正确的CD了

· 苏联的超级反应堆挂掉时候会对空中单位也造成伤害了

· 修正苏联铁锤坦克升级到老兵后使用2技能不加攻击的BUG

· 修正医院不治疗载具里的步兵单位的BUG

· 当帝国将军战舰处于侵略姿态下,会使用所有加农炮自动攻击建筑物

· 苏联铁锤坦克对有点防御无人机保护(就是帝国那个保护罩)的单位使用2技能时会回血

· 修正玩家可以把天翼降落在干地上的BUG

· 观测站带来的额外视野不再受地形高度的影响

· 上了帝国赏金榜的工程师在占据了建筑物后,建筑物不再提供赏金

· 天启使用磁性鱼叉技能后会正确的切换目标了

· 修正盟军表枪手(火箭兵)移动中也可以瞄准(2姿态下)的BUG

· 修正恐怖机器人切换拆卸爪后仍然保持使用停滞光线的BUG

· 修正玩家可以在一个飞机场造4架以上限定类飞机的BUG

· 修正玩家可以在游戏开始倒数的最后瞬间改变派系的BUG

· 修正玩家掉线后仍然获得奖励记录的BUG

· 2V2团队比赛里,同一方出生点会互相紧靠

· 修正在开始游戏读秒的最后一秒里,如果有玩家改变队伍不能停止读秒的BUG

改动


NGACN
[4 楼] Kircheis (96903) 2008-12-04 22:02

PART 3 BUG修复


对于界面不太熟悉...行了,就到这了

· 修正帝国的自爆蜻蜓在粘住载具前启动2技能不会造成伤害的BUG

· 修正当建筑物的生产被暂停后,生产进度条不显示的BUG

· 修正帝国的自爆蜻蜓盘旋在可驻扎建筑上时会出现驻扎光标的BUG

· 如果黄貂鱼在水里释放了2技能然后上岸的话,现在会正确显示技能冷却时间

· 修正间谍在特斯拉步兵伪装下使用贿赂技能,会保留特斯拉效果的BUG

· 任务菜单地图可以正确显示桥梁了

· 激流ACV在水里开火时会正确使用鱼雷了

· 当恐怖机器人的停滞光线使用中时,展开命令会正确显示为灰色不能状态

· 修正单位在天启的磁性鱼叉作用下会显示在地下的BUG

· 当反向移动过程中使用非移动性的2技能(就是非主动攻击技能)时,不会打断反向移动指令的效果

· 修正鬼王机甲在到达build waypoint前使用公牛冲撞不会造成伤害的BUG

· 帝国单位不能在通过桥梁的时候变形了

· 修正当帝国的纳米核心在往目的地移动中玩家储存游戏,到达目的地后无法展开的BUG

· 修正建立或加入多人游戏时VoIP设置默认为发言激活状态的BUG

· 修正每场游戏后VoIP设置恢复默认设置的BUG

· 鱼类不再追着两栖单位上岸了

· 修正双刃有时候搭载单位时会显示在地下的BUG

· 修正自爆蜻蜓不能正常粘附在双刃上的BUG

· 修复加入、离开或重新加入在线游戏时的稳定性问题

· 高级许可和最高许可的研究现在可以在展厅后正确地继续了

· 双刃在搭载载具时不再受自爆蜻蜓的感染伤害

· 修正有时候飞机回到机场会显示在地下的BUG

· 天启坦克现在在面对中型和小型LOD时可以发挥切割履带的作用了

· 修正盟军第三关在摧毁特斯拉线圈后盟军的MCV有时候不能展开的BUG

NGACN
[5 楼] magie (410212) 2008-12-05 10:48


不得不说RA3的兵种设定让我非常无语。。。
NGACN
[6 楼] ForeverFenix (1665270) 2008-12-05 22:26


Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008

This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.

本次补丁修正了部分BUG,改善了游戏平衡性,同时强化了联网用户对战的界面设置,以及等等。。。



[color=red]<Balance Changes>
平衡性修改[/color]

· During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time
在遭遇战与联网模式下,工程师占领建筑物将需要数秒时间
the Engineer will be vulnerable to attack.
在此期间容易嗝屁

· Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.
鬼子的矿场倡导节能减排,耗电从55降低到50

· Reduced the cost of the Allied Harvester from 1400 to 1000.
盟军矿车造价从1400降低至1000(因为扩展基地需要么。。)

· The Allied Refinery's sell price has been increased from 300 to 500.
盟军矿场变卖废铁时能比原来多赚$200

· The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.
维和轰炸机在炸鬼子的建筑核心(展开前的房子)时伤害打对折

· The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.
废柴天狗的对空攻击从15提升至23

· The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.
维和轰炸机与世纪轰炸机在机场着陆补给时,将从先进航空学(特殊技能)获得正确的弹药量加成

· Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.
设置为侵略姿态的单位将自动和钻进狗洞的鬼子坦克杀手打招呼,不再是睁眼瞎了么……

· Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.
修正了玩家在出售电厂时会获得两个步兵的问题(只剩1个)

· Construction Yards will now spawn an Engineer when destroyed.
主基地被暴酱之后赠送工程师1名(丫之前在干吗。。。)

· Construction Yards will now spawn an Engineer when sold on the water.
在水上被卖掉后同样送你一个工程师(被轰掉呢?没说- -)

· Akula Subs will now be much easier to target as they surface to fire.
阿库拉级潜艇在刚浮出水面攻击时将更容易被选中

· The Soviet Ore Collector now has a proper cooldown time on its secondary ability.
苏联矿车的凯夫拉装甲技能将有一个合理的CD

· The Soviet Super Reactor will now damage aircraft when destroyed
苏联的大电厂爆炸时可以打飞机,哇%*#&@(*……

· Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.
修正了铁锤坦克在使用吸收射线后无法获得新武器的更高攻击力的错误

· The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.
鬼王将对近距离的敌军采用近身攻击方式,并同时对步兵类单位造成杀伤

· Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.
修正了占领医院后运输单位内的步兵得不到治疗的BUG

· The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.
将军级战舰在侵略姿态下自行攻击建筑时将正确的使用它所有的火炮(之前似乎只用前炮)

· The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.
铁锤坦克在对有单点蜂窝防御(鬼子特殊技能)的单位使用吸收射线时将正常恢复生命值

· Fixed an exploit where players could get the Sky-wing to land on dry land.
修正了1个玩家能将天翼/海翼机甲在陆地上降落的错误

· The map reveal from Observation Posts is no longer obstructed by various terrain heights.
通过占领观察哨得到的视野将不受地形高地限制

· Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.
被现金奖励(苏联特殊技能)影响的工程师单位在占领建筑物后不会提供金钱奖励

· The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.
现在天启坦克在使用磁力拖叉时能正确变换目标(啥,你说那叫鱼叉飞弹?。。。)

· Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.
修正了标枪导弹手在完全瞄准(第2技能)目标后,经过移动却不需要重新瞄准的问题

· Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.
修正了恐怖机器人在切换至正常爪击模式后静止射线仍然继续施放的问题

· Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.
修正了玩家能够在1个机场内建造4架以上需要停泊(即直升机除外)的战机的问题

· Fixed an exploit where players could change faction right before the game countdown finished.
修正了在游戏倒数读秒即将结束时玩家仍然能改变自己分组的问题

· Fixed an exploit where players could disconnect from games and still gain benefits to their record.
玩家从联网游戏断开后将不再能够从该场战斗的结果获益,提升自己的战网成绩。

· In 2v2 team games, teammates will always start next to each other.
在2V2的组队游戏中,同一小组的玩家的出生地点将始终彼此相邻

· Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.
修正了当有玩家在最后时刻更改自身选项后,游戏倒数读秒未能停止的问题




[color=red]<User Interface Enhancements>
用户界面强化[/color]

翻了前几条感觉太无聊了……放弃……




[color=red]<Bug Fixes> [/color]

· Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.
鬼子的蜻蜓在附着于载具前开启第2技能时自身将受到伤害

· Fixed a bug where the progress bar for structures was not displaying when their production was paused.
建筑建造进度在被暂停后将会正确显示

· Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.
修正了在操作恐怖机器人时,鼠标停在平民建筑上方显示驻防的BUG

· If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.
当电击船在水中使用完特殊技能然后登上陆地时,技能图标将正确显示冷却时间

· Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.
修正了在被选中单位近旁使用计划命令模式时出现损坏贴图的问题

· Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.
修正了间谍在伪装成磁暴步兵使用贿赂后,导致间谍卡死在磁暴模式动画的问题

· The Mission Menu map will now properly display bridges.
任务介绍地图将正确显示出桥梁

· The Riptide ACV will now properly fire its torpedoes when force firing in the water.
激流气垫船在水中强制攻击时将正确施放鱼雷

· A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.
被恐怖机器人静止射线俘获的敌军单位将不能使用展开命令(如基地车和鬼子的核心)

· Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.
修正了在脱离天启坦克的磁力拖叉后单位可能出现瞬移的BUG

· A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.
在发出倒退行进指令后,使用非移动类单位特殊技能将不再导致倒退指令中断

· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.
休整了鬼王在前往预设路径点时,中途使用疯牛乱冲无法造成任何伤害的BUG

· Empire of the Rising Sun vehicles can no longer transform through bridges.
鬼子的高达们将不能穿过桥面变来变去了- -

· Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.
当玩家暂停游戏后,鬼子的建筑纳米核心将能够正常打开

· Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.
修正了创建或加入一个多人游戏后,你的VOIP设置自动恢复成默认的语音激活状态的BUG

· Fixed a bug where VOIP settings were being set back to default after finishing a game.
好吧,又是VOIP……

· Torpedoes will no longer follow amphibious units onto land.
鱼雷将不再尾行两栖类单位上岸

· Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.
修正了双刃直升机在搭载步兵时,有时会钻入地下的问题

· Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.
修正了恐怖机器人有时无法成功钻入双刃的BUG

· Fixed stability issues with joining, leaving, and re-joining network games.
改善了加入、退出和重新加入联网游戏时的稳定性

· The research of Heightened and Max Clearance can now be continued after being paused.
某强力NB科技在游戏暂停后,研发进度将正确计算

· Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.
双刃在吊着被恐怖机器人侵袭的载具时自身不再受到伤害

· Fixed an issue where aircraft would go underground when landing at their airfield or airbase.
修正了战机在机场降落时可能钻入地下的问题

· The Apocalypse Tank will now display its grinder effects on Medium and lower LOD
在面对中型或小型载具时,天启坦克将展示出他的碾压特效

· Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.
修正了盟军第3关盟友的MCV在摧毁一部磁暴线圈后不能正确展开的BUG

· Fixed a desync for when an observer toggled between players in an online match.
大概是说裁判切换玩家视角的问题……




[color=red]<Other Changes> [/color]

· Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.
hmmmmm……D版众就免了罢……

· Added status pips for units being healed by Hospitals.
正在通过医院得到治疗的单位将获得提示符号

· The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.
现在牛蛙可以选取射程之外的区域作为人间大炮降落点(之前超射程会出提示然后楞在原地)

· After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.
自由贸易科技(貌似是盟军特殊技能)研发之后,为显示其效果,矿厂上方会出现额外的金钱数字

· Infantry will now play a meta-impact animation when hit with V4 rockets.
现在步兵在受到V4轰炸后会有被炸飞的动画效果

· Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.
谭雅在攻击敌对载具与舰艇时,鼠标指针将变为C4

· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.
超时空裂隙(3个等级)BUFF了

· Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.
英雄单位在鼠标滑过阴影下的矿点和科技建筑时(油井,医院,修车厂等等)不再显示驻防图标

· Chrono Rifted units can now be selected by control group number after warping back in.
被超时空裂隙暂时卷跑的部队,恢复之后之前的编队号码不再失效

· Valid structures will now receive a rally point mouse cursor when hovering over bridges.
相应的生产建筑将能够将集结点正确的设置在桥上

· Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.
3个势力的1级步兵在进攻被驻防建筑时鼠标将变为特有的反驻守图标

· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.
矛式迷你潜艇将能够正常的使用第2技能推倒百合子(飘着有啥希奇,该撞还得撞,顺便从下往上看……)

· Added Ammo Pips for respective units into their portrait.
在各单位的图象中增加了弹药类型的图标

· Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.
拥有伪装技能的单位在选取敌方单位时将获得独特的伪装图标

· Burst Drones that are attached to units will now show up on the mini-map.
自暴蜻蜓撵上载具后小地图上将能显示其阵营颜色

· Vehicles that have been pilot sniped can now be crushed appropriately.
被娜塔莎狙杀驾驶员的载具能被正确地碾压了

· Added a sound effect for placing camera bookmarks.
为添加摄象机标签增加了1个音效

· Added a sound effect for the game countdown timer
为游戏开始倒计时增加了1个音效

· Added Victory/Defeat music to the end of a multiplayer match.
多人游戏结束时增加了胜利/失败的音乐

· Improvements to how stats are tabulated in the post-game summary.
各项游戏结束后的数据的统计与制表获得了改进

· Improved the overall AI management of Harvesters.
提升了AI操作矿车的智商(曾经被盟友的矿车偷了15分钟矿……)

· Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.
改进了联机合作战役模式时VOIP的按键发音功能(是这个吗……)

· Power Plants will now turn dark when infiltrated by an enemy unit.
被渗透后电厂会发黑

· The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.
雅典娜炮在升到星级后获得独特的开火动画

· The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.
海豚,同上

· The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy.
鬼子直升机……

· The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.
天翼/海翼……我靠,为啥不并一起!

· The wrench repair icon will now display on structures that are being repaired by your co-commander.
修理时的扳头符号现在也将出现在你盟友正在修理的建筑上方

· Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.
被娜塔莎狙击后的步兵单位将正确地从载具中被扔出来

· Replays will now provide users with a Telestrator.
啥叫。。telesrator。。

· Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.
盟军第5关中摧毁发电厂的奖励任务将添加任务描述文本

· Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.
雅典娜炮的防护壁及鬼子的单点蜂窝防御将获得HP条显示其剩余的伤害吸收能力

· The first unit selected for Chrono Swap will now have an icon denoting its selection.
使用时空转换技能时,第一个被选中的单位将获得一个提示标记

· Infantry units will now fall to the ground when killed while parachuting.
伞兵在空中被干掉后会掉到地上来……

· Expanded the variety of animations for Yuriko Omega.
为百合子新设计了一些POSE

· Added several people to the game's credits.
制作组中添加了部分名字

· Fixed various typos and made certain dialog messages more clear.
修正了部分拼写错误,改善了部分对话文本,使其更便于理解

· Various other bug fixes.
等等...



好吧真的有点蛋疼……NGA处女翻,不周到之处见凉见凉

改动


[7 楼] (1660088) 2008-12-06 01:12


好吧本来看大家都对第二段的界面改进没啥兴趣准备靠词霸自力更生的,不想去游侠逛了一圈发现了繁中原版补丁说明,我就不浪费功夫了。大家可以跟自己的翻译对照参考一下

[url]http://game.ali213.net/thread-2459782-1-1.html[/url]



[quote]
==================================================================
終極動員令:紅色警戒3
更新檔版本1.05 - 2008年12月
==================================================================

這個《終極動員令:紅色警戒3》更新檔修正了許多漏洞和臭蟲、增進了
平衡性,並針對使用者介面做了各種強化。


<平衡性變更>

.在「遭遇戰」和「多人遊戲」中,工兵現在得花數秒鐘才能順利佔領建築物。
在這段期間,工兵2豢耙粨簟

.降低少朝陽帝國精鍊場的電力需求從55到50。

.降低盟軍探礦車的建造費用從1400到1000。

.盟軍礦石精鍊場賣出售從300提高到500。

.唯和轟炸機的朝陽帝國核心的汒力減少50%。

.天狗的對空攻擊汒力從15提升到23。

.購買先進航空學之後,維和轟炸機和世紀轟炸機現在降落實能夠恰當獲得
額外彈藥。

.處於侵略姿態的部隊,會自動攻擊敵方躲在蜘蛛內的坦克6帧

.修正玩家賣掉發電廠後可以獲得兩位步兵部隊的漏洞。

.建築工廠現在被摧毀時會產生一名工兵。

.水面上的建築工廠現在被賣掉時會產生一名工兵。

.阿庫拉潛艇現在浮出水面開火時比較容易瞄準。

.俄軍採礦車的次要能力現在有恰當的使用間隔時間。

.俄軍超級反應爐被摧毀時,現在會傷及飛行器。

.修正鐵鎚坦克成為精兵後,使用汲取光束時損害不會提升的臭蟲。

.鬼王現在攻擊附近敵人時,會採取肉搏攻擊,對步兵也可造成傷害。

.修正醫院無法治療載具內駐防步兵部隊的臭蟲。

.4姮F在在侵略姿態下自動攻擊建築物時會正5匕l射所有的雷射砲。

.鐵鎚坦克現在使用汲取光束對付擁有單點防禦無人載具的敵人時可獲得生命。

.修正玩家可以讓天翼降落在陸地上的漏洞。

.監視哨揭露的地圖不再受各種地形高度妨礙。

.取得現金獎勵資格的工兵,佔領建築物時不再會獲得資金。

.天8箍爽F在使用磁力魚叉能力時可以正常變換目標。

.修正標槍兵移動後仍舊能夠完全鎖定他們目標的漏洞。

.修正恐怖機械人:淦髑袚Q為撕裂鋼爪後,仍舊繼續以電力靜止射線攻擊的臭蟲。

.修正玩家可以在每座機場或空軍基地建造4架以上停靠飛行器的漏洞。

.修正玩家可以在遊戲倒數計時結束前改變陣營的漏洞。

.修正玩家可以在中斷遊戲連線後仍舊獲得優良記錄的漏洞。

.在2v2團體遊戲中,隊友的起始位置總是在彼此旁邊。

.修正如果玩家在最後一秒改變遊戲叺,開始遊戲倒數計時不會蚔沟穆┒础


<使用者介面強化>

.增加在線上大廳中察看玩家統計資料的能力。屛標移至玩家名稱上方,
便會顯示該玩家勝場數 場數和排名的摘要資訊。

.選單中的垂直滑桿現在可以透過滑鼠滾輪來捲動。

.針對自訂線上遊戲,在規則標籤底下增加轉播選項。

.當玩家在遊戲設定畫面中變更地圖大小時,岨開放適當數量的欄位。

.自訂遊戲大廳列表現在會於狀態欄中顯示戰隊、VOIP、自訂地圖
以及加密遊戲的圖示。

.增加旁觀線上遊戲時的適當觀察員面板。

.增加向不同大廳中玩家說悄悄話的能力。

.玩家在線上遊戲的遊戲設定畫面中,現在可以看見悄悄話。

.合作戰役遊戲的主持人發送邀請給其他玩家時,現在他們會
收到通知。

.編輯熱鍵或VOIP設定時,只會針對目前喢的設定檔進行更動。

.輸入錯誤的線上遊戲密碼時,玩家不再會被踢回主選單。

.在自訂熱鍵畫面中,現在至少有兩個額外的滑鼠鍵可定義給指令。

.增加遊戲中的視覺指標,顯示玩家是否使用團隊或全體VOIP交談。

.玩家嘗試加入人數已滿的大廳時,現在岨收到大廳已滿的訊息。

.在自訂遊戲大廳畫面中增加更新按鈕。

.針對玩家收到的邀請請求增加更詳細資料。


<臭蟲修正>

.修正爆裂機械人於依附載具前喢次要能力而不會受損的臭蟲。

.修正建築物暫虸a時,不會顯示進度棒的臭蟲。

.修正選擇恐怖機械人後,屛標移至迷霧中的平民建築物上,
會出現駐軍游標的臭蟲。

.如果磁爆快艇在水域上使用它的次要能力,然後移動至陸地上,
能力按鈕現在岨正硂@示使用間隔時間。

.修正在所選部隊極近距離內下達「計畫模式」指令會顯示走樣
圖形的臭蟲。

.修正間諜偽裝成磁爆部隊並使用賄賂之後,仍舊維持磁爆效果的臭蟲。

.任務選單地圖現在岨正硂@示橋樑。

.激流ACV在水中強制開火時,現在岨正0l射它的魚雷。

.恐怖機械人現在能正常地讓受電力靜止射線影響的敵方部隊無法使用展開
指令。

.修正部隊脫離敵方天8箍说拇帕︳~叉時,有可能變形的臭蟲。

.當非移動次要能力在移動途中喢時,「倒退移動」指令不再會被取消。

.修正鬼王在抵達其建造路徑點之前便使用狂牛快攻而不會造成任何傷害的
臭蟲。

.昇陽帝國載具不再能夠利用變形穿越橋樑。

.修正若玩家在昇陽帝國核心移動前往目的地的途中儲存遊戲,核心無法展開
的臭蟲。

.修正主持或加入多人遊戲造成你的VOIP設定還原為語音喢預設值的臭蟲。

.修正遊戲結束之後,VOIP設定還原為預設值的臭蟲。

.魚雷不再會尾隨兩棲部隊登上陸地。

.修正雙刃直升機試圖卸下乘客時,有時候會鑽入地底的的臭蟲。

.修正恐怖機械人有時候無法進駐雙刃直升機的臭蟲。

.修正加入、離開和重新加入網路遊戲的穩定性問題。

.現在,於暫停遊戲後,進階和最高許可的研究屔繼續。

.雙刃直升機掛載受恐怖機械人寄生的載具時,不再會受到傷害。

.修正飛行器在機場或空軍基地降落實會鑽入地底的問題。

.在中和低LOD下,天8箍爽F在會顯示碾斃效果。

.修正在盟軍任務03中,你的副指揮官的MCV於摧毀磁爆線圈之後,
有時無法展開的臭蟲。

.修正在線上遊戲中,玩家中有人成為觀察員所造成的不同步問題。


<其他變更>

.在営程式和遊戲選項選單中增加數位版權管理解除授權項目。點選
「解除授權」按鈕岨使該電腦無法執行《紅色警戒3》,讓玩家可以
在不同的電腦上執行遊戲谠鹊碾娔X上重新営遊戲,會重新授權
該電腦可以執行《紅色警戒3》。

.替受醫院治療的部隊增加狀態顯示。

.牛蛙載具現在可以鎖定目前在範圍外的乘客彈射區域。

.購買「自由貿易」能力後,精煉廠岨顯示額外的數字,指示該能力
帶來的好處。

.步兵現在被V4火箭擊中時會播放衝擊動畫。

.選取譚雅後,屛標移至敵方載具和船艦上,現在會顯示C4游標。

.超時空裂隙/裂口/裂縫能力的圖示會更新,以便充分反應能力的效用。

.選擇突擊隊員後,屛標移至礦脈節點和戰爭迷霧下的科技建築物上時,
不再會出現駐軍游標。

.經由超時空裂隙傳送後的部隊,現在可以透過控制群組數字鍵進行選擇。

.選擇有效的建築物後,屛標移至橋樑上,岨出現集結點游標。

.百合子遭受百合子次要能力攻擊時,現在會向後旋轉。

.選擇徵召兵和步兵和帝國武士後,屛標移至有效的平民建築物上,
現在會出現反駐軍游標。

.長槍迷你潛艇現在可以確實地用它的次要能力擊中百合子。

.為個別部隊的肖像增加彈藥顯示。

.擁有偽裝能力的部隊,屛標移至有效的偽裝目標上,現在會顯示獨特的
偽裝游標。

.附著在部隊上的爆裂機械人,現在會顯示在迷你地圖上。

.駕駛員被狙5妮d具,現在能夠正5啬霘А

.增加設置攝影機書籤的音效。

.增加遊戲倒數計時器的音效。

.增加多人遊戲結束時的勝利/戰敗音樂。

.改善遊戲結束後摘要畫面中的統計資料顯示方式。

.改進採礦車的整體人工智慧控管。

.改善進行合作戰役任務時VOIP的即按即講功能。

.發電廠被敵方部隊滲透之後現在會變黑。

.雅典娜砲成為盂精兵時,現在會顯示獨特的開火特效。

.海豚成為盂精兵時,現在會顯示獨特的開火特效。

.打擊者VX成為盂精兵時,現在會顯示獨特的開火特效。

.天翼成為盂精兵時,現在會顯示獨特的開火特效。

.由你的副指揮官修理的建築物現在會顯示扳手修理圖示。

.步兵部隊現在能正常離開駕駛員被娜塔莎狙5倪\輸載具。

.重播現在會提供使用者電傳解說。

.替盟軍戰役任務05「摧毀發電機」額外目標增加說明文字。

.替雅典娜砲增加額外的生命棒,顯示其護盾及/或單點防務無人載具
的強度。

.針對超時空變換選擇的首支部隊,現在會以圖示呈現被選狀態。

.步兵部隊於跳傘過程中被7溃F在會墜落地面。

.為奧米茄百合子擴充多種動畫。

.在遊戲製作群中增加許多人名。

.修正多項打字錯誤,使特定的對話訊息更清楚明瞭。

.修正許多臭蟲。

==================================================================
終極動員令:紅色警戒3
更新檔版本1.04 - 2008年11月
==================================================================

這個終極動員令:紅色警戒3的更新檔會加強玩家在線上遊戲的天梯資料
統計回報。

這個更新檔會把玩家的暱稱依照英文字母排序。

==================================================================
終極動員令:紅色警戒3
更新檔版本1.03 - 2008年10月
==================================================================

這個終極動員令:紅色警戒3的更新檔會降低在登入線上時會出現黑色的
畫面。

==================================================================
終極動員令:紅色警戒3
更新檔版本1.02 - 2008年10月
==================================================================

這個終極動員令:紅色警戒3的更新檔會降低在登入遊戲主畫面時會出現黑
色的靜止畫面。

==================================================================
終極動員令:紅色警戒3
更新檔版本1.01 - 2008年10月
==================================================================

這個終極動員令:紅色警戒3更新檔會加強多人連線的邀請系統。加強多人
連線的合作模式與其他模式的穩定性。


==================================================================
更新檔結束。
==================================================================
==================================================================
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==================================================================

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保留所有權利。
[/quote]

[8 楼] selear (830063) 2008-12-06 11:45


[quote][pid=7727][b]Post by thorham (2008-12-06 01:12):[/b][/pid]

好吧本来看大家都对第二段的界面改进没啥兴趣准备靠词霸自力更生的,不想去游侠逛了一圈发现了繁中原版补丁说明,我就不浪费功夫了。大家可以跟自己的翻译对照参考一下

[url]http://game.ali213.net/thread-2459782-1-1.html[/url]

[/quote]

这是阴谋……一定是阴谋……

[9 楼] (1660088) 2008-12-06 13:19


[quote][pid=7732][b]Post by selear (2008-12-06 11:45):[/b][/pid]

这是阴谋……一定是阴谋……[/quote]


这是意外。。。。

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